Here’s when NVIDIA says you might want to use this setting: In DirectX 12 and Vulkan games, “the game decides when to queue the frame” and the NVIDIA graphics drivers have no control over this. However, it only works with DirectX 9 and DirectX 11 games. NVIDIA says it will “further latency by up to 33%” over just using the Maximum Pre-Rendered Frames option. This is “just in time frame scheduling,” as NVIDIA calls it. With “Ultra-Low Latency” mode, frames are submitted into the render queue just before the GPU needs them. That allowed you to keep the number of frames in the render queue down. As NVIDIA explains, this feature builds on the “Maximum Pre-Rendered Frames” feature that’s been found in the NVIDIA Control Panel for over a decade. Graphics engines queue frames to be rendered by the GPU, the GPU renders them, and then they’re displayed on your PC.
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